ASPIS ships with twelve Steam achievements, and the official list gives each one a single sentence rather than a route. This roadmap works only from those published descriptions, grouping the prologue, Maria’s conversation, the KGB lock, the tunnels, the right-hand portal, and both endings into a practical order; anything Steam does not state is labelled as interpretation.
ASPIS Achievement Overview and Planning
Knowing aspis how to get all achievements is useful because ASPIS contains 12 Steam milestones spread across exploration, timed interactions, character decisions, and two possible endings. Because the official achievement list does not reveal completion rates or mark every unlock as missable, a careful achievement hunt is safer than replaying the entire story at the end. This roadmap organizes the available objectives by their documented requirements so you can track progress without relying on unverified guides.
ASPIS places engineer Andrey in a reimagined USSR in 1987. His story involves Anna, his daughter Liza, six volunteers, the Institute of Cybernetics, PEP-01 devices, astral windows, and a system where familiar laws no longer apply. These details matter because the achievements cover more than the main path: several require particular dialogue choices, repeated boundary attempts, a fast lock interaction, and a specific drawing hidden in a portal.
The official ASPIS achievement list on Steam is the best authority for names and conditions. It confirms 12 achievements but provides no percentages, missable labels, or detailed chapter routes. The plan below therefore uses only published conditions, clearly separates ending requirements, and tells you when to save or replay rather than inventing unsupported locations or procedures.
| Achievement type | Main action | Suggested timing | Plan status |
|---|---|---|---|
| Story progression | Advance through required story scenes | First playthrough | Automatic when conditions are met |
| Dialogue choice | Select the specified response | During first meeting | Check before advancing |
| Timed interaction | Open the combination lock quickly | At the KGB building | Prepare in advance |
| Boundary test | Attempt to exit the game world repeatedly | During exploration | Repeat at the edge |
| Hidden object | Locate a drawing in the right portal | Late exploration | Compare both portals |
| Ending | Reach either named conclusion | Final choice | Plan a second run |
ASPIS Achievement Order and Unlock Roadmap
An aspis achievement order is less rigid than it may first appear. Most achievements depend on reaching a particular situation rather than clearing a numbered chapter in a fixed order. The safest approach is to complete every side interaction, optional conversation, and boundary test available during the first playthrough, then reserve the second run for the ending you did not receive.
Begin by completing the opening scenes until the first meeting with Maria. The achievement I Will Stay Here requires listening to her immediately after that meeting, so dialogue sequencing matters here. Do not rush through the conversation simply because the broader story feels urgent. Once the relevant conversation option is selected, return to your list and confirm that Steam has registered the unlock.
Progress through the Institute and the system while keeping three recurring tasks in mind: try exit routes, inspect unusual objects, and open the combination lock in the KGB building as quickly as possible. Later objectives include finding Evgeny Kotov in the tunnels, returning the Keeper’s Seal, and finding a drawing inside the right-hand portal. These objectives encourage a complete exploration pass rather than a direct route to the finale.
| Stage | Objective to complete | Confirmation detail | Follow-up action |
|---|---|---|---|
| Opening | Reach the required story progression | Steam updates the list | Continue only after the first major objective appears |
| First meeting | Listen to Maria right afterward | I Will Stay Here appears | Replay the meeting if it fails |
| Early exploration | Test the world boundary ten times | What About That Way appears | Repeat only if the counter resets |
| KGB building | Open the lock in under 90 seconds | That Was Easy appears | Restart the interaction if needed |
| Tunnels | Find Evgeny Kotov | Case Closed appears | Search both tunnel approaches |
| Institute objectives | hand back the Keeper’s Seal | Keeper of Tales appears | Revisit the relevant interaction |
| Portal search | Find the drawing in the right portal | Family Portrait appears | Inspect the other portal too |
| Final route | Hear the freed prisoner | Supports ending preparation | Preserve progress before the choice if the game exposes a save or checkpoint |
| Ending | Reach Let Go or World on Fire | Ending achievement appears | Use a replay for the other ending |
This order reflects the achievement conditions published by Steam, not a developer-supplied walkthrough. If your aspis achievement roadmap seems different from another player’s, the key difference may be save timing, optional exploration, or the order in which you encountered Maria and the tunnels.
Early ASPIS Achievement Tips for Prologue and Early Exploration
The best aspis achievement tips for the opening stretch are preventative. Keep the game unpaused when a timed interaction becomes available, read dialogue choices before selecting them, and visit the world edge whenever the interface permits exploration. These habits address the three achievement types most likely to require repetition: immediate dialogue, time-limited input, and repeated exit attempts.
The first key action is the prologue completion objective. Completing the prologue is necessary before the broader achievement set can continue, so treat it as the foundation of the run. Next, speak with Maria immediately after the first meeting. The published condition is precise: listen to her directly after the meeting. If you skip her, explore first, or advance a conversation without stopping, repeat the scene rather than assuming the unlock will appear later.
The boundary achievement is less time-sensitive. Its condition asks you to attempt ten times to leave the game world through its edges. Treat each genuine edge attempt as a separate try, and do not walk casually near a boundary while assuming the game registered it. The objective What About That Way rewards deliberate experimentation, so the safest method is to approach the edge, attempt to exit, and repeat. More detail about this repeated action appears in the ASPIS persistent escape achievement analysis.
| Situation | Best preparation | What not to assume |
|---|---|---|
| Maria conversation | Note the immediate-listening condition | Dialogue can be skipped or ordered differently |
| Edge attempts | Repeat the exit action at a valid world edge | Nearby exploration may not count as an attempt |
| Combination lock | Read the control scheme and prepare the inputs | The official condition is under 90 seconds, not an exact route |
| General exploration | Search both sides of unusual structures | The right portal matters for the drawing objective |
The right portal is another asymmetry worth noting. Finding a drawing there unlocks Family Portrait, so do not settle for locating a drawing in the first portal. Compare both sides, inspect the environment carefully, and avoid assuming symmetrical layouts lead to identical rewards.
Midgame ASPIS Achievement Locations and Conditions
Midgame progress combines route-specific objectives with items and characters that can be overlooked. The tunnels provide the clearest example because finding Evgeny Kotov unlocks Case Closed. The official condition names him directly, which makes the target easier to identify, but it does not publish a full map or guaranteed route. If your search fails, retrace the tunnel connections and look for an interactable person rather than relying on an unverified area name.
The Keeper’s Seal provides another clean reference point. Returning it unlocks Keeper of Tales, so the task depends on acquiring and returning the object rather than merely finding a location. The associated achievement set also includes a Devil’s cage and a packing machine, but the official list does not reveal where every object sits. Preserve those clues in your notes instead of filling gaps with invented locations or codes.
The I Will Stay Here achievement deserves special attention because it depends on timing within a conversation, not on collecting an item. After the first meeting with Maria, stop and listen before taking another action. The ASPIS Maria and edge-condition reference explains the related early-game checks in more detail.
| Objective | Required action | Main risk | Recovery approach |
|---|---|---|---|
| Case Closed | Track down Evgeny Kotov somewhere in the tunnels | Passing the character without interacting | Retrace the tunnel route and check side passages |
| Keeper of Tales | hand back the Keeper’s Seal | Visiting before obtaining or returning it | Revisit the relevant holder after the seal is acquired |
| Family Portrait | Find a drawing inside the right portal | Confusing the right portal with the left | Inspect both portals and confirm the side |
| Management Approves | Finish the prologue and re-enter the system | Leaving the required sequence incomplete | Complete the opening and perform the return action |
| That Was Easy | Open the KGB combination lock in under 90 seconds | Unfamiliar controls or an interrupted attempt | Restart the lock interaction |
Several objectives also interact with equipment. The official game page describes a Makarov pistol, melee combat, and ammunition found while exploring. These systems can influence access to a route, although the achievement list does not document a required loadout. The ASPIS combat and chase reference explains the documented firearm and melee context without claiming a specific build.
ASPIS 100 Percent Completion Plan for Two Endings
Official material confirms that ASPIS has one final choice and two endings. The achievement list names them Let Go and World on Fire, while also listing a separate objective involving the freed prisoner at the edge of the island. This makes aspis 100 percent completion a two-ending task: complete the non-ending objectives during exploration, then reach each ending through separate runs if necessary.
Before making the final choice, hear the freed prisoner out. That objective is listed separately and should not be treated as automatic just because you have reached the finale. Preserve progress before the final decision if the game offers a save or reload option, so you can return without repeating all exploration. If the ending choice can be altered from the same point, testing that route is still the cleanest method.
| Ending objective | Requirement | Preparation | Expected result |
|---|---|---|---|
| Let Go | Reach the ending associated with letting go | Preserve progress before the final choice if the game allows it, then speak with the prisoner | Steam registers the named ending achievement |
| World on Fire | Reach the alternative ending | If a save or reload option exists, choose the opposite path; otherwise start a second run | Steam registers the second ending achievement |
Because official material does not provide a step-by-step account of how each ending is reached, avoid presenting one particular dialogue route as guaranteed. Instead, the most dependable method is to establish the ending conditions, listen to the required conversation, and make the available final selection. If a choice remains unclear, consult the dedicated ASPIS final choice guide for the confirmed story context.
You can reduce repetition by dividing your goals between runs:
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First run: Finish the prologue, complete Maria’s immediate conversation, perform all edge attempts, solve the timed lock, explore the tunnels, and inspect the portal.
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First-run ending: Reach one final ending after hearing the freed prisoner.
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Second run: Follow any skipped objectives, then reach the other ending.
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Final verification: Compare your Steam achievement list against all 12 official entries and revisit only unresolved conditions.
This structure also keeps the aspis achievement hunt focused. Instead of repeatedly completing the whole game for a single missed milestone, you can check the Steam list after major scenes and determine which condition still needs attention.
Missed Achievement Recovery and Verification
If an achievement is missing, first wait for Steam to update rather than assuming the trigger failed. Achievement recognition can be delayed by a brief network interruption, especially when the game was launched through a client with background synchronization. Restarting the game and returning to Steam is a simple second check before repeating a difficult condition.
Next, compare the exact wording of the missing entry with what you did. The most common errors are semantic rather than mechanical: listening to Maria after leaving the meeting, finding the drawing in the wrong portal, returning the Keeper’s Seal without having the seal, or only briefly approaching the world edge instead of making a clear exit attempt. The ASPIS achievement troubleshooting overview separates officially described conditions from unconfirmed missable claims.
| Symptom | Most likely mismatch | Action |
|---|---|---|
| I Will Stay Here missing | Maria was not heard immediately after the meeting | Replay the first meeting and listen directly |
| What About That Way missing | The game did not recognize enough exit attempts | Perform ten deliberate edge attempts again |
| That Was Easy missing | The lock took too long or the attempt was interrupted | Restart the combination-lock interaction |
| Case Closed missing | Evgeny Kotov was not found or spoken to in the tunnels | Retrace the tunnels and locate him |
| Keeper of Tales missing | The seal was found but not returned | Locate the relevant interaction again |
| Family Portrait missing | The drawing was in the wrong portal | Inspect the right-hand portal |
| An ending is missing | The same ending was reached twice | If a pre-choice save or reload option exists, load it and select the other route |
There is no official basis for calling every achievement missable. Likewise, no official completion percentages are available, so do not treat rarity claims as confirmed planning data. Community reports may help identify bugs, but only the developer or the current Steam achievement status can confirm the game’s actual behavior.
A careful recovery session should begin with Steam’s achievement screen, followed by the relevant story scene. If the condition contains a time limit, restart that interaction instead of attempting to rush through the surrounding sequence. If it depends on a character, find that character and interact with them. If it depends on an object, complete the full acquire-and-return chain. This targeted method is much faster than replaying without a checklist.
Final Checklist for a Complete ASPIS Run
A complete aspis achievement roadmap ends with verification, not simply reaching the second ending. Keep a live checklist containing all 12 official names, mark the moment each condition is satisfied, and refresh the Steam list after major story transitions. The list includes prologue and system re-entry progress, Maria’s conversation, the timed lock, the repeated edge attempt, Evgeny Kotov, the Keeper’s Seal, the portal drawing, the freed prisoner, and both ending achievements.
Before the finale, confirm that the prologue objective, immediate Maria conversation, ten edge attempts, KGB lock, Kotov encounter, seal return, and portal drawing are secure. These can be handled during exploration without knowing the exact ending path. Hearing the freed prisoner also belongs on the same list because it is a distinct published condition.
At the finale, preserve progress if the game exposes a save or checkpoint, hear the prisoner, and make the final choice. Record which ending unlocks. If a reload option or recent save exists, reload it and reach the other one. Do not abandon the run simply because one ending appears first; the goal of an aspis achievement hunt is the complete set, not the fastest route to a conclusion.
The final result should show all 12 achievements in Steam. If one remains unresolved, use its exact official wording to isolate the mismatch, repeat only that condition, and then check Steam again. This planned approach turns a potentially repetitive completion into a manageable process built around the game’s confirmed objectives.
Frequently Asked Questions
Does ASPIS have 12 achievements?
Yes. Steam lists 12 achievements for ASPIS. They cover the opening progression, Maria’s immediate conversation, the timed combination lock, repeated edge attempts, Evgeny Kotov, the Keeper’s Seal, the portal drawing, the freed prisoner, and the two named endings. Official material does not publish completion percentages or label every achievement as missable.
Can you get all ASPIS achievements in one playthrough?
It may be possible, but two runs are the safer plan because ASPIS has one final choice and two endings. Complete optional objectives during the first playthrough, reach one ending, then, if a pre-choice save exists, reload it to reach the other. Preserving progress after hearing the freed prisoner and before the final selection makes the second ending much more efficient when the game allows it.
Which ASPIS achievement is easiest to miss?
Maria’s I Will Stay Here condition is easy to overlook because it requires listening directly after the first meeting. That Was Easy can also fail from unfamiliar controls, while Family Portrait depends on finding the drawing in the right portal. The repeated edge objective is overlooked when a player explores near the boundary without deliberately attempting to exit.
Should I use an ASPIS achievement guide for the combination lock?
The official achievement condition only says that the KGB building combination lock must be opened in under 90 seconds; it does not publish the code or a guaranteed control sequence. A general ASPIS achievement guide can help identify the interaction, but the best preparation is to read the control prompts, memorize the inputs, and restart the lock attempt if the sequence is interrupted.